Approved Links
Only the following links are permitted in this server. Any link not on this list may be removed, and users who post harmful, fraudulent, or malicious links will be permanently banned.
General Server Rules
Depending on the nature or severity of an infraction, punishments may be escalated. Repeated violations or multiple rule breaks may result in an immediate ban.
Gameplay Rules
- Minimum 10 rostered players per team
- 4v4 or 5v5 only — 2v2 games are no longer allowed
- Game format must remain consistent — if both teams agree to 4v4 before the game, it stays 4v4 for the entire game. Switching formats mid-game to gain an advantage will result in staff action
- A 300-second (5-minute) forfeit timer begins if a team is missing a required player, is inactive, or is AFK at the scheduled start or during gameplay
- Teams must resolve the issue before the timer expires or face penalties including loss of possession, game forfeit, or further disciplinary action
- If a player has a valid reason for going AFK, the forfeit timer will not start — all AFK situations are subject to review and abuse will result in penalties
- 10 seconds to cross half-court
- 5-second inbound timer (enforced in-game)
- No self-inbounding
- Over-and-back is not allowed (crossing half-court then returning)
- To advance the ball, you must inbound it; calling a timeout during an active play to avoid a double turnover will count as a timeout used
- Substitutions are permitted during any dead ball situation
- Calling for a substitution during active play results in a timeout deduction
Gameplay Realism Rules
You must play realistically to your assigned player. Watch game film and understand how your actual player plays. Violation of realism rules will result in penalties.
A drive is only considered a drive when:
- You take a layup or floater
- You are inside the EBL zone
- You use 45 power or below
- You are directly attacking the rim
If the shot is not a layup or floater, it is not a drive. Leaning or fading near the rim may count as a drive depending on the shot attempt.
- Fades from anywhere on the court — including near or inside the paint — are considered jump shots
- Fading in 45 power range is still a jumper
- Midranges and 70-power shots are allowed and encouraged realistically
- Spamming midranges does not mean you are playing realistically — you can still violate realism rules this way
- The only exception for heavy midrange spamming is for players modeled after characters like Kevin Durant — and even then, you must remain realistic
- EBL is only allowed inside the paint, strictly for eurosteps
- You cannot EBL or hop over other players outside the paint
- Referees are required to step in immediately if this occurs
- Any use of EBL outside the paint will be called a violation
✅ Allowed: On-ball screens only (screening the defender guarding the ball handler)
❌ Not Allowed:
- Screening on defense
- Off-ball screens to get yourself open
- Any other type of screen — violations may result in a turnover or further penalties
Defensive Rules
- Pressing is allowed below 1 minute only
- Pressing on an inbound is allowed only during the allotted pressing window
- Head riding
- Boosting
- Jumping on heads
Foul & Free Throw System
- If a player is stunned while shooting → shooting foul
- If a defender is stunned while playing defense → offensive foul
- Technical foul → 1 free throw
- And-1 (fouled while shooting and still makes the shot) → 1 free throw
Refs will enforce these rules strictly to keep games fair and consistent.
- If a player experiences significant lag while on offense that directly impacts the play, a lag warning may be issued and the play results in an automatic redo
- This call is referee-only — players may not request or argue it
- Repeated lag incidents may lead to further review or corrective action
Three-Point Attempt (3PA) Rules
- 3PA limits are based strictly on total 3PA from Basketball Reference
- Per-36, Per-48, or G-League stats will not be used
- Walk-on stats do not count toward a player's official statistics
- Referees will monitor and track 3PA compliance during games
- Players must follow their assigned 3PA limit — no exceptions
Walk-On Rules
Walk-ons are players who are not formally rostered on your team.
- 5v5 → 2 walk-ons
- 4v4 → 1 walk-on
- 3v3 → 1 walk-on
- ❌ Walk-ons are not allowed at any point
- Fielding walk-ons during postseason = automatic loss
- A team made up entirely of walk-ons, or with only one rostered player, will be auto-forfeited
Postseason Rules
- Minimum 7 games played required to be eligible for postseason
- Play-in games must be completed before playoffs begin
- Inactive teams may be auto-forfeited
- To qualify for playoffs, awards, and rankings, a team must have played 70–80% of the league at least once
Power Rankings
Power rankings determine playoff seeding and qualification. A higher ranking means you've faced tougher competition and performed well. A lower ranking means you've mostly played weaker opponents.
- A team that is 10–0 with a 6.2 power ranking may be ranked lower than a 4–0 team with an 8.2 ranking if the 4–0 team played stronger competition
- Teams that duck real competition will receive a weak power ranking regardless of record
- Strong competition matters more than farming weak teams
Anti-Duck Rule
Every team must play at least one game against every eligible team during the season. This is tracked and affects playoff eligibility.
- Both teams have a minimum of 3 players ready
- Teams are in the same conference
- The challenge is proposed within active league hours
- Decline 3 valid challenges from the same team
- Avoid a team for 2+ consecutive days while playing other teams
- Publicly state refusal due to team strength (e.g., "too good" or "not worth it")
- 1st Offense → Warning + forced priority matchup (must accept next challenge from that team)
- 2nd Offense → Win cap (max wins count for standings until matchup is played)
- 3rd Offense → Ineligibility for playoffs/events, or a loss added to the record
Franchise Owner (FO) Rules
- Not be a new member
- Have prior experience owning, co-owning, or running a franchise, team, or league
- Understand how the league works
- Communicate clearly and professionally
- Be active, reliable, and easy to reach
- Have a clean record with no recent rule violations
- Receive explicit approval from staff
- You are a new member
- You have no prior ownership/franchise experience
- You are inactive, unreliable, or hard to contact
- You have a history of breaking rules or causing problems
- Staff does not approve you
- Playoff teams: owner must have $10M–$20M+ salary cap
- Play-in & eliminated teams: $2M–$8M+ salary cap
Meeting these requirements does not guarantee approval — final decisions are made by staff.
- Cannot abandon or ditch your team at any point during the season
- If stepping down, you must transfer the FO role to a willing and eligible player on your current roster
- Leaving the server as an FO = permanent ban
- Disbanding a team = 2-season FO blacklist (cannot own or manage a team)
- Leaving mid-season harms not only your team but the entire league
Salary Cap Rules
- Teams exceeding the cap must make adjustments immediately
- Failure to reach compliance within the designated timeframe = entire team suspended
Referee Rules
- Every game requires an official referee — no exceptions unless staff specifically approve otherwise
- No ref = automatic forfeit
- Only members properly roled in the Referee Department may officiate — anyone caught reffing without the correct role will receive a harsh suspension
- Team captains and Franchise Owners are responsible for ensuring a referee is available before tipoff
- Do not wait until the last second to check
- Any form of abusing, controlling, interfering with, or removing a referee from a game = automatic game void
- Players cannot manipulate officials in any way
- If a player kicks, blocks, or disrupts a referee's ability to officiate, the game is immediately voided — no exceptions
- Additional penalties may apply depending on severity
Anti-Hostage Rule
- They are not receiving playing time, AND
- The owner is refusing to trade or release them
- You must provide evidence of your signing date
- You must explain a valid reason why you haven't played ("I don't like how things are going" is not valid)
- If you are a veteran, include your stats — owners may be quizzed on your activity
- Must be approved by Commissioners/Executives
- One-time only per player
- Must be submitted before All-Star Week
- Force a trade or release
- Replace the Franchise Owner
- Suspend players involved
Anti-Gatekeeping Rule
DOJ / PC Check Rules
- Do not falsely accuse players of hacking
- If a player has already been PC checked and cleared, stop calling them a hacker unless you have new proof
- Repeated false accusations, trolling, or starting rumors can result in a suspension
- DM @infusedmarbles if you genuinely suspect someone is cheating
- Do not spam staff or ping people randomly
- Reports must include a real reason — not just because you're upset or guessing
- If a player passes → matter is closed
- If a player fails → they receive one chance to remove all cheats and pass a second check (conducted the next day or when staff approves)
- If a player fails the second check → they are suspended; return may only be possible through bail if applicable
Team Trading / Transfers
- Any player found trading teams will be suspended immediately pending investigation
- Additional discipline (temporary or permanent ban) may follow depending on severity and intent
- If you believe a team transfer is necessary, submit a request to staff before making any change
- Unilateral or back-channel trades will not be tolerated
Awards
All awards are based on consistency, impact, realism, and activity. No stat padding. Players must be active and play enough games. Rule-breaking may disqualify you. During the awards stage, game quality also matters — opponents who are not highly rated will decrease your overall game rating. Coaching achievements are counted toward your coaching career only and will not be added to player achievements, and vice versa.
Staff Rules
Additional Rules
- Staff have final say on all matters
- Requests are not guaranteed
- Spam = automatic suspension — no warnings, no exceptions
- Hacking discussion is prohibited
- Fake tickets and troll tickets will be punished
- All support must go through the support server
- UFFL members are blacklisted
- Possession of hacks is not welcome in RPL
- Forfeiting a game before a potential record is broken will result in a suspension
- Game quality matters for awards — wins against low-rated teams carry less weight
Updates & Amendments
Dated rule changes and clarifications posted after the base rulebook. These amend or supplement the sections above.
All players participating as a Walk-On are required to use the official :walkon command before entering the game. This command is used to properly track and verify Walk-On players.
Failure to use the command while playing as a Walk-On will result in:
- 1 week suspension from league activities
- A $10 USD or 1,000 Robux bail option to remove the suspension early
The league salary cap was updated to $58M (previously $74M).
- ❌ Consecutive Hop Steps — don't chain or spam hop steps; they must be used naturally, not as a repeated scoring move
- ❌ High Arc Floaters — cannot be spammed; repeated use isn't realistic
- ❌ Euro Step Spam — still allowed, but must be used occasionally, not every drive
- ❌ Spin Jumpers (180s, 90s, etc.) — fully restricted, no longer allowed
- New Move Cooldown — any allowed signature move (hop step, euro step, high arc floater) may only be used once every 5 offensive possessions; reusing it sooner is a gameplay violation
A low-arc shot from midrange — especially with 50–70 power and using the backboard — is a midrange shot, not a layup. These shots will not count as a layup, floater, or drive.
Calling a midrange shot a "layup" does not make it one. If you're too far from the basket and have to launch the ball off the backboard with high power, it's a midrange, and it will be officiated as one.
All players must play their assigned positions.
- Point Guards (PGs) must be the primary ball handlers
- Forwards and Centers must remain in their designated defensive zones and may not guard the opposing Point Guard unless specifically required by a defensive switch
- Forwards and Centers may not run Point Guard or act as the team's primary playmaker
Realism enforcement: spamming deep midrange shots (70+) or repeatedly taking midrange shots is not considered realistic. Teams must attack the basket regularly — you must drive to the paint at least every other offensive possession. Continuously settling for deep midranges will not count as driving or realistic offense and may result in enforcement.
Penalty: 7-day suspension, with a $10 USD or 1,000 Robux bail option to be reinstated early.
Custom players may not participate as walk-ons using their custom player. To walk on, they must select a different role from the NBA roster.
Players are not allowed to switch teams until the Trade/Switch Deadline. This is being enforced because players have continued to demand releases, and Franchise Owners have continued releasing players throughout the season, creating unnecessary roster instability.
- Players may not request to switch teams before the Trade Deadline
- Franchise Owners may not release players simply because they request it
- Staff will no longer make exceptions or entertain complaints regarding team changes before the deadline
Team changes will only be permitted once the Trade Deadline is reached or if approved by league staff under exceptional circumstances.